Half-Life 2 Cheats

Half-Life 2 Cheats For Pc

Cheat Mode
Start the game with the -console command line parameter. Then, press ~ during game play to display the console window. Also, any code can be used as a command line parameter by prefixing it with the "-" character.

Result - Code:

All weapons - impulse 101
God mode (server only) - god
Spawn indicated item - give (item name)
Reduce your health - buddha
Damage player - hurtme [amount]
Skulls - impulse 102
Spawn a jeep - impulse 82
Spawn an air boat - impulse 83
Spawn a scout car - ch_createjeep
Spawn an airboat - ch_createairboat
Ignored by NPCs - notarget
Walk through objects (server only) - noclip
List maps - maps
Load indicated map - map (map name)
Toggle developer mode; 2 is verbose - developer [0-2]
Enable mouse look - +mlook
Show crosshairs - hud_quickhelp/text? 1
Sets the size of carried weapon; 54 is default - viewmodel_fov (number)
Execute script file - exec (filename)
Toggle HUD display - cl_drawhud [0 or 1]
Toggle HUD display - cl_enablehud [0 or 1]
Toggle frame rate display - cl_showfps [0 or 1]
Creates an NPC; only where NPC are allowed - npc_create (name)
Create an NPC aiming away from player- npc_create_aimed
Toggle picker mode - picker
Set max ammo for .357 Magnum - sk_max_357 (number)
Set max ammo for Pulse Rifle sk_max_ar2 (number)
Set max ammo for Pulse Rifle energy orbs - sk_max_ar2_altfire (number)
Set max ammo for shotgun - sk_max_buckshot (number)
Set max ammo for crossbow - sk_max_crossbow (number)
Set max ammo for hand grenades - sk_max_grenade (number)
Set max ammo for pistol - sk_max_pistol (number)
Set max ammo for RPG - sk_max_rpg_round (number)
Set max ammo for submachine gun - sk_max_smg1 (number)
Set max ammo for SMG grenades - sk_max_smg1_grenade (number)
Set gravity value - sv_gravity (number)
Deleted targeted object or person - impulse 203
Black and white screen - mat_yuv 1
Color screen - mat_yuv 0
Record demo - record (demo name)
Stop recording demo - stop
Play recorded demo - play (demo name)
damage, green: health - prop_debug
Set world friction - sv_friction (number)
See through walls - mat_depthbias_normal 1
Slow time; 1 is default - cl_phys_timescale [0.00-1.00]
Change air density - air_density (number)
Set damage value for pistol - sk_plr_dmg_pistol (number)
Set damage value for .357 Magnum - sk_plr_dmg_357 (number)
Set damage value for Pulse Rifle - sk_plr_dmg_ar2 (number)
Set damage value for shotgun - sk_plr_dmg_buckshot (number)
Set damage value for crossbow - sk_plr_dmg_crossbow (number)
Set damage value for crowbar - sk_plr_dmg_crowbar (number)
Set damage value for grenades - sk_plr_dmg_grenade (number)
Set damage value for RPG rockets - sk_plr_dmg_rpg_round (number)
Set damage value for submachine gun - sk_plr_dmg_smg1 (number)
Set damage value for SMG grenades - sk_plr_dmg_smg1_grenade (number)
Set minimum stopping speed when on ground - sv_stopspeed (number)
Set maximum velocity of any moving object - sv_maxvelocity (number)
Set length of explosion confusion - dsp_explosion_effect_duration (number)
Disable dead bodies going through each other - cl_ragdoll_collide 1
Toggle reporting missing .WAV files - sv_soundemitter_filecheck

Weapon names:
Use one of the following entries with the give code.

Code - Result:

weapon_pistol - 9mm pistol
weapon_rpg - RPG
weapon_shotgun - shotgun
weapon_smg1 - submachine gun
weapon_annabelle - Father Annabelle Grigori's shotgun
weapon_physcannon - Gravity gun
weapon_357 - .357 Magnum
weapon_ar2 - pulse gun
weapon_bugbait - Pheropod
weapon_crowbar - crowbar
weapon_crossbow - crossbow
weapon_frag - grenade
undesired effects

Additional command-line parameters:
Start the game with one of the following command line parameters:

Effect: Command line parameter:

Set window size: -width 1024 -height 768
Use indicated filename for shader library: -shaderdll (filename)
Look around by using mouse: -mouselook
Add debug messages to ingame console: -condebug
Software mode for rendering: -sw
Full screen mode: -fullscreen
Set heap size: -heapsize 80000
Run in window: -startwindowed
Run in window: -window
Run in window: -windowed
Toggle anamorphic widescreen mode: -r_anamorphic [0 or 1]
Load all level data at start of level: -preload

Item names:
Use one of the following entries with the give code.

item_box_mrounds - (submachine gun ammo)
item_ammo_smg1_large - (submachine gun ammo large)
item_large_box_mrounds - (submachine gun ammo large)
item_ammo_smg1 - (submachine gun ammo)
item_box_srounds - (9mm pistol ammo)
item_ammo_pistol - (9mm pistol ammo)
item_ammo_pistol_large - (9mm pistol ammo large)
item_large_box_srounds - (9mm pistol ammo large)
item_healthkit - (large health kit; 25 HP)
item_battery - (HEV suit battery; 15 AP)
item_ml_grenade - (RPG ammo)
item_rpg_round - (RPG ammo)
item_suit - (HEV suit)
item_healthvial - (small health kit; 10 HP)
item_ammo_357 - (.357 Magnum ammo)
item_ammo_357_large - (.357 Magnum ammo large )
item_ammo_crossbow - (crossbow ammo)
item_ar2_grenade - (submachine gun grenades)
item_ammo_smg1_grenade - (submachine gun grenades)
item_box_buckshot - (shotgun ammo)
item_box_lrounds - (pulse gun ammo)
item_ammo_ar2 - (pulse gun ammo)
item_ammo_ar2_large - (pulse gun ammo large)
item_large_box_lrounds - (pulse gun ammo large)
item_ammo_ar2_altfire - (pulse gun grenades)

Easy kills:
To kill an enemy quickly and easily, take the shotgun and hit an enemy like headcrap, zombies, and City 17 guards. Aim and hit it in the head to kill it.


Bonus sequence:
After the credits, wait to see the headcrab, Lamar, being pursued by the scientist. Then, watch him pounce on your head.


Fly very high:
At the train station level, go up on to the platform on the right side where the blue force field is located. When you come up to where the trains are, you can jump onto the train. Once on top of the train, wait for a train to come by. When it does, jump on to it, but make sure that you just barely make it. Once this is done, quickly turn backwards and press (Jump). You will fly extremely high and can see the entire city from your height. Note: It is highly recommend that you enable the god code to avoid dying from the fall. Also try killing the combine soldiers while up in the air.

Developer mode:
After enabling cheat mode, enter sv_cheats 1 at the console window. The following codes may now be enabled at the console window

Result - Code:

Move player to indicated location - setpos (coordinates)
Set view to indicated pitch yaw - Setang (value)
Wire frame models - mat_wireframe1
Only wireframe objects effected by physics - vcollide_wireframe 1
Show game triggers - showtriggers_toggle
Show normal maps - mat_normalmaps 1
Show surface materials - mat_normals 1
Toggle bump mapping - mat_fastnobump [0 or 1]
No weapon model onscreen - impulse 200

Map names:
Use one of the following entries with the map code.

d1_trainstation_01
d1_trainstation_02
d1_trainstation_03
d1_trainstation_04
d1_trainstation_05
d1_trainstation_06
d1_canals_01
d1_canals_01a
d1_canals_02
d1_canals_03
d1_canals_05
d1_canals_06
d1_canals_07
d1_canals_08
d1_canals_09
d1_canals_10
d1_canals_11
d1_canals_12
d1_canals_13
d1_eli_01
d1_eli_02
d1_town_01
d1_town_01a
d1_town_02
d1_town_02a
d1_town_03
d1_town_04
d1_town_05
d2_coast_01
d2_coast_03
d2_coast_04
d2_coast_05
d2_coast_07
d2_coast_08
d2_coast_09
d2_coast_10
d2_coast_11
d2_coast_12
d2_prison_01
d2_prison_02
d2_prison_03
d2_prison_04
d2_prison_05
d2_prison_06
d2_prison_07
d2_prison_08
d3_breen_01
d3_c17_01
d3_c17_02
d3_c17_03
d3_c17_04
d3_c17_05
d3_c17_06a
d3_c17_06b
d3_c17_07
d3_c17_08
d3_c17_09
d3_c17_10a
d3_c17_10b
d3_c17_11
d3_c17_12
d3_c17_12b
d3_c17_13
d3_citadel_01
d3_citadel_02
d3_citadel_03
d3_citadel_04
d3_citadel_05

NPC names:
Use one of the following entries with the npc_create code.

npc_alyx
npc_antlion
npc_antlionguard
npc_barnacle
npc_barney
npc_breen
npc_citizen
npc_combine_s
npc_combinedropship
npc_combinegunship
npc_crow
npc_cscanner
npc_dog
npc_eli
npc_fastzombie
npc_gman
npc_headcrab
npc_headcrab_black
npc_headcrab_fast
npc_headcrab_poison
npc_helicopter
npc_ichthyosaur
npc_kleiner
npc_launcher
npc_manhack
npc_metropolice
npc_monk
npc_mossman
npc_pigeon
npc_poisonzombie
npc_rollermine
npc_seagull
npc_stalker
npc_strider
npc_turret_ceiling (ceiling turret)
npc_turret_floor (combine turret)
npc_vortigaunt
npc_zombie
npc_zombie_torso

Private torture:
On the first level when the combine guard (who turns out to be Barney in disguise) tells you to follow him, do as he says. While you are walking down the corridor, look through the small gap in the first door you come across. You will see a man sitting in a chair, that has blood splattered on the floor underneath it that says, "There has to be some sort of mistake. I got a standard relocation coupon juts like everybody else." A combine guard who is in there with him will then walk up to the door and close the shutter.


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